Things we have to handle
This note shows some examples of things we have to handle. We can handle
some of these situations. We need to handle all of them. And perhaps others
we haven't thought of yet. Look hard at the pictures below.
Area orientation
This is rough country. Here's how an Army officer describes it:
The United States Army National Training Center at Fort Irwin,
California, is a unique place. It is a one-thousand square-mile
classroom without walls, a 642,820-acre playing field complete with
a very determined, wily "home team" unaccustomed to losing. ...
There were several reasons why Fort Irwin became the site of the
Army's most grueling stateside training. For one thing the post
is gigantic, with over half a million acres of usable training land.
It is bordered by the Death Valley National Monument to the north
and the China Lake Naval Weapons Center (home of the Sidewinder
air-to-air missile and other high technology implements of destruction)
to the west and northwest. Other neighbors in the California desert
include Edwards Air Force Base sixty miles or so southwest and Twenty-nine
Palms Marine Corps Base sixty miles or so southeast. Barstow is
the nearest town of any size, and even it is thirty-five miles to
the southwest of, the grim little Fort Irwin cantonment. Barstow,
for the record, is more than one hundred twenty miles northeast
of Los Angeles, well beyond the San Gabriel Mountains. Also, Barstow
is more than one hundred fifty miles from that desert rhinestone,
Las Vegas. Irwin would mean utter isolation and boredom to the average
American. To the Army, it means unlimited space for maneuvers, no
upset civilians nearby, and plenty of landscape in which to shoot
everything from pistols to heavy artillery.
And what a savage, unusual landscape it is! The area was formed
at the close of the last glacial period when several nearby volcanoes
were still active. The action of vulcanism and scouring glaciers
provided a mix of rocky mountain peaks, lava fields, and wide, rolling
valley floors. Fort Irwin is a high desert, with an average
elevation well over 1,000 feet. It is littered with igneous rock,
and it has three small mountain ranges - Tiefort to the south; Granite
in the western central region; and the Avawatz, straddling the northeast
boundary of the post, the southern wall of Death Valley. The
mountain ranges have many spurs and outcroppings, usually sloping
gently to the valley floor, but in spots they rise as sheer cliffs.
Irwin's climate is typical of high desert. Summer temperatures
usually exceed 100 degrees Fahrenheit in the daytime, dropping into
the 70s at night. In the winter months, days range into the low
80s, and nights are often near freezing. The prevailing west winds
rise as the day heats up. Gusts over sixty-five miles per hour can
occur, especially in the winter.
The relative humidity is low, around 25 to 35 percent in the hot
season and only about 40 to 65 percent in the cold periods. Precipitation
is minimal, but when it does rain, the effect is dramatic. Most
rain occurs in the winter time, though even July and August have
an occasional shower. The rainfall often creates flash floods, which
move rapidly through canyons and washes, seeking the low ground.
These floods travel long distances in the scrabbly gullies, producing
a loud, rumbling noise. Naturally, these "gully washers" have a
pronounced effect on the terrain. The lower slopes of all hills
and mountains are laced with ditches and stream beds, and many valleys
are as wrinkled as washboards from this effect. In deference
to similar landforms in the Sahara, these washes also are called
wadis. They range from shallow trenches to wide, high-walled cuts
that are almost canyons. To soldiers, this broken terrain is a defender's
delight. It offers cover from direct-fire weapons.
Plant life is very much in evidence, although the bushes and shrubs
are stunted and average only three to four feet in height. Every
valley and rolling slope is carpeted with yellow-green creosote
bushes, the main form of vegetation at Irwin, although the shadscale
scrub, alkali sink, Joshua tree, Mojave yucca, and blackbush juniper
can also be found. Only a botanist can tell the difference. The
plants have thick stems that can easily puncture a wandering jeep
tire. At night creosote looks distressingly akin to the basaltic
rock lumps that share the land with the bushes. Dismounted troops
can hide in the shrubs: Vehicles cannot find such concealment. Besides
rocky hillsides, sandy water-cut wadis, and valley floors dotted
with creosote, Irwin also has seven dry lake beds, called playas.
Each bed is the low end of a particular valley drainage system.
One of them (Bicycle Lake) is an Army airfield. Archaeologists dig
routinely at the playas, searching for primitive artifacts.
From "Dragons at War", by. Capt. Daniel
P. Bolger, U. S. Army
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This is desert, but it's not flat desert. This is difficult terrain.
There will be mountains to cross. Las Vegas is at 4000' altitude, so there's
an absolute minimum of that much climb. Probably more, since we won't
be on the Interstate.
And those thick-stemmed plants, coupled with a driving system that can't
tell them from rocks, means we have to have very puncture-resistant
tires.
On-road
Straight road
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Straight road
The easiest
case, but we need to detect obstacles a long way ahead.
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The simplest case, but we have to go fast.
- Waypoint data indicates general direction and allowed tolerance.
- CMU-type visual road-follower keeps vehicle on on the road
- Long-range laser rangefinder verifies flatness of road surface.
- Eaton VORAD radar stops for above-ground obstacles.
Winding road
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Winding roads
We might just
be given waypoints at either end of the road. If the road goes roughly
in the right direction, that shouldn't confuse a simple road-following
system like the CMU one.
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But do we have
to handle something like this? Probably.
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We'll
almost certainly have to handle roads like this. |
Unclear at this time if the waypoint data is good enough that we don't
need to reference maps.
- Waypoint data, with additional waypoints from maps and planning, indicates
desired current heading to within 15-20 degrees.
- CMU-type visual road-follower keeps vehicle on on the road
- Long-range laser rangefinder verifies flatness of road surface on
straight sections.
- Vehicle slows down when road curves because long-range rangefinder
looks only straight ahead.
- Short-range rangefinder verifies flatness of road surface on curves,
but only out to 10 meters or so, limiting speed.
- Eaton VORAD radar stops for above-ground obstacles.
Turn at waypoint near road intersection
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Turn at an intersection
We're given
waypoints P1, P2, P3 and an allowable deviation from them. Those
define the area in blue. There's no guarantee that P2 will be within
the intersection, and assuming ordinary non-differential GPS accuracy,
it probably won't be. It's our job in this situation to find a path
similar to the one shown in red.
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Intersections
tend to have visual clutter. Finding the side road may be tough. |
For intersections, we need good map data. Good enough that we can find
the middle of the intersection to within a few meters.
Underpass
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Underpass
Some sections
of an underpass might not have enough clearance.
Detect, back
out, mark as impassable and try again.
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Here, the big issue is detecting that we're headed for a too-small opening
before we're stuck in it. The laser rangefinder and the mapping system
should be able to handle this. The laser rangefinder has to see a bit
above the horizon, maybe 5 degrees. Some backing and filling might be
needed to get through something like this.
Off-road
Simple obstacle
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Typical obstacles
Miscellaneous
obstacles in the desert. Even if we're supposed to be on the road,
it's not too clear where the road is.
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Impinging shrubbery
We can't let
ourselves be stopped by one overhanging branch. Yet we can't go
plowing through solid obstacles.
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Tight fit
We should be
able to handle a tight fit like this. It's a good test. The hardest
part will be avoiding overreaction to the projecting branches. We
can't see alongside, and our map is coarse. More short-range sensors
on the sides? Feelers?
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These are both difficult situations. Deciding what we can plow through
safely will be very tough. We're going to have to be able to inch through
scrub. What sensors do we need?
Broken terrain
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Rocky desert hillside
Rough, but
we may have to pick a route through it.
We might not
have to face anything this tough.
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Rocky flats
But we should
be able to handle terrain like this.
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Steep hills
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Our throttle
and braking control system has to be smart enough to not overdo
the controls on steep downhills like this.
(We can
try this one. It's in the Hollister Hills Off-Road Vehicle Park.)
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The key here is using the accelerometers to keep accelerations within
the slip limits. The ABS/StabilTrak system will help us if we get a little
out of range.
Gullies
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Gully
Go through,
or go around?
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Wadi
What about
water? "The race will not be postponed on account of weather",
the rules state. We're likely to encounter shallow crossings like
this.
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Deep water
The shallow
crossing above looks a lot like the one at left. How do we tell
the difference?
(Another
Hollister Hills location.)
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We need to be able to avoid driving through deep water. But we may have
to cross shallow water. We are going to need the ability to inch into
water without getting in too deep. A water sensor in the front brush guard
will help. We need to be cautious about descents that suddenly transition
to a flat surface, and approach them slowly. We can't tell water from
land until we reach it, but we can recognize bank-to-water transitions.
Worst case is not the deep water above; we'd be inching forward in a situation
like that. Worst case is the wadi, water approached from near-flat land.
The odds are against something like that becoming deep rapidly.
We thus need two water sensors. One detects that we're getting in too
deep, and the other detects that we're over water. The first is easy enough,
but how do we do the second? Detect spray behind the tires? Measure distance
to ground at wheels?
Miscellaneous
Checkpoint
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Checkpoint
When do we
stop? Do we park, or what? If so, where?
We're not allowed
to touch the vehicle at a checkpoint.
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Worse,
the checkpoint might look like this. We have to make sure we don't
run people down. |
We need a bit more guidance from the organizers on this.
Other vehicles
What do we do about other vehicles on the course? Treat them as obstacles,
probably. The start will be staggered; we probably won't see another vehicle
unless it's stuck.
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